teaching
MIS200-322 Unit 1 Review
5 sections, 20 questions, 60 seconds each, and a question ends early once every connected phone has answered. Faster correct answers score more. A top ten goes up after every section, and again at the end; everyone else reads their own placement off their own phone.
Open the room, put this screen on the projector, and have everyone scan the code. Students who arrive late can still join once the game has started, and a phone that locks or loses signal rejoins by itself with its score. Keep this tab open: it is running the game, and closing it ends it for everyone.
Opening the room
Scan the code, or go to
and enter the game code
Not in yet? Scan this, or go to and enter
The room could not open
Reload the page to try again. If it keeps failing, the network is probably blocking the connection the game needs.